Pop Culture Dystopia

Part II

In this ongoing series I'm exploring dystopian world of pop-culture icons.

The main goal of the series is to lear how to use Substance Painter and how to implement it in my texturing workflow. Majority of the textures are made procedurally in Substance Designer. In this part I also started creating and using photogrammetry assets I made with Sony A7 and Agisoft Photoscan.

Tools used: Cinema 4D, Octane Render, 3D Coat, Substance Painter, Substance Designer, World Machine, Adobe Photoshop, Adobe Illustrator, Zbrish and Agisoft Photoscan.

Bikini-Bottom
The_old_mouse-1
Kaonashi
Monsutaboru_colony
Last_trooper
Schwifty_saucer-1