Pop Culture Dystopia

Part I

In this ongoing series I'm exploring dystopian world of pop-culture icons.

The main goal of the series is to lear how to use Substance Painter and how to implement it in my texturing workflow. All of the textures are made procedurally in Substance with little details from Illustrator/Photoshop. 

Tools used: Cinema 4D, Octane Render, 3D Coat, Substance Painter, Substance Designer, World Machine, Adobe Photoshop, Adobe Illustrator and Zbrush.

Rusty_metal_ass
Pac_man
Mushrooms
Bye_kitty
Happy_meal
Coke